Current job: Texture Artist at Ubisoft, Toronto, Canada
From April 2012 till date
3D Artist at Gameloft, Toronto, Canada
From March 2011 March 2012
3D Artist at Ganz, Toronto, Canada
From August 2009 March 2011
Responsibilities: Concept art creation, 3D Modelling, UVing, Texturing low-poly game environment assets and testing in game engine
3D Animator at Emantras Interactive Tech, India
From April 2004 to Dec 2007
Responsibilities: 3D Modelling, Texturing and animation
Education: Game Art & Design diploma from VANARTS, Vancouver Canada. Graduated in March 2009
Tools: 3D Studio Max, Maya, Photoshop, Mudbox, Unity 3D, Unreal Development Kit (UDK)
"Video games feed my brain, Environment art feeds my soul........"
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