banner
published

Current job: Texture Artist at Ubisoft, Toronto, Canada

From April 2012 till date

3D Artist at Gameloft, Toronto, Canada

From March 2011 March 2012

3D Artist at Ganz, Toronto, Canada

From August 2009 March 2011

Responsibilities: Concept art creation, 3D Modelling, UVing, Texturing low-poly game environment assets and testing in game engine

 

3D Animator at Emantras Interactive Tech, India

From April 2004 to Dec 2007

Responsibilities: 3D Modelling, Texturing and animation

 

Education: Game Art & Design diploma from VANARTS, Vancouver Canada. Graduated in March 2009

Tools: 3D Studio Max, Maya, Photoshop, Mudbox, Unity 3D, Unreal Development Kit (UDK)

"Video games feed my brain, Environment art feeds my soul........"